Tag Archives: Game Rules

Competition Field Photos

Some teams, including ours, are working to create mock-ups of the Face Off! competition field. FIRST has provided a Bill of Materials for the field, along with comprehensive drawings at the FTC website:


A few glimpses of the official field have been available online, via photos of the Atlanta kick-off, and some demonstration videos that we’ve archived here. However, we just came across the best photos we’ve seen yet of the competition field at Tech Brick:


The collection of photos from an FTC Open House in Delaware, taken by the TechBrick FTC Team of Maryland, can be very helpful to any team trying to design a realistic playing field.

Thanks from Team Duct Tape in Florida!

2008 FTC Season Challenge: Face Off!

Team Duct Tape enjoyed learning about the new season this past weekend. Here’s how it works:

(Read complete game details here: http://www.usfirst.org/community/ftc/content.aspx?id=962)

The Game:

FIRST Face Off!, the 2008 FIRST Tech Challenge game, is played on a 12’x12’ field. Two alliances of two teams each compete. Matches consist of a thirty second autonomous period and a two minute driver controlled period. (View animation: http://www.usfirst.org/community/ftc/content.aspx?id=6652)

The object of the game is to score more than your opponent alliance by placing street hockey pucks into a center scoring area. Teams also earn points for knocking pucks off puck racks in autonomous mode, and getting off the field at the end of play.

The Details:

There are seventy pucks available, thirty five for each team. Sixty four of the pucks are located in eight racks around the field. Three pucks are provided to each alliance at the start of the match.

Each alliance will start one robot on the field. The second robot starts on a platform and will “drop in” to the field to start play.

The center scoring area is made up of a 36” square, a 24” diameter cylinder, and a 12” equilateral triangle. The square is ¾” high, the cylinder is 12” high and the triangle is 20” high. Robots can score pucks in each of these areas. To be successful robots will navigate over a variety of surfaces to reach the scoring area.


Cleared Near Rack during Autonomous play = 5 points

Cleared Far Rack during Autonomous play = 10 points

Puck in outer square = 1 point

Puck in middle cylinder = 3 points

Puck in inner triangle = 5 points

Robot off the field at end of match = 10 points

Can’t wait to see how we do all that!